The reason that's great is that I can have him hold up the pack while my number one driver sprints ahead. In my current game, using a preview build, I have a passionate driver – that's great because he races for the sake of it and doesn't care so much about winning. Mechanics and engineers have their own personalities and skills as well, but as in real life, it's the drivers who earn the big bucks and cause the most friction. Rather than managing a squad of twenty-plus, you're dealing with two drivers and a reserve. Paying close attention to them is easy enough. Drivers might complain if they feel they're not being treated properly, if all the best new parts go to their partner for example, and balancing their position in the team is vital. Although the actual racing – of which more later – is serious business, with just enough tweaking and tinkering to provide a sense of control without entirely confounding, personality handling is more like the “plucked from the headlines” frivolity that seemed to vanish from management games in the nineties. In MM, you can tell at a glance whether somebody is enjoying their time on your team, see what their ambitions are, and try to predict any toys being hurled out of the pram should they fail to achieve their goals. There are less personalities in play on a motorsport team, sure, but the bright cartoon faces of your drivers, designers and mechanics, and their clearly explained personality traits and temporary irritations, are far more appealing than the grim-faced staredowns of those footballers and all of the numbers that make up their character. I have no idea if that's a thing that will ever happen but I want it more than Sam Allardyce wants Andy Carroll to fall into a cloning vat.īut we're here to talk about Motorsport Manager, not Football Manager, and what's immediately obvious when playing the preview build is that this is a game that knows how to handle people in a way that Sega's other big sports sim hasn't quite grasped. New Star Soccer or FIFA career mode, baked into Sports Interactive's global simulation. Heck, maybe we might even see a brand new Footballer mode that lets you simulate the career of a player rather than a manager. Maybe this will be the year that Sports Interactive really crack media interactions and make them a compelling part of the game, or maybe there'll be a tweak to the tactical setup that changes everything. It's like the week building up to Christmas and, yeah, I might hope for Castle Greyskull and end up with a knock-off Yoda t-shirt and some socks, but I like to live in hope. Football Manager features are due to be announced. Mock me if you wish, but this is one of the most exciting times of the gaming calendar for me. As a person with little interest in cars wot go fast, I wasn't sure this would be the game for me, despite my love of sports management, but after sitting down with the developer at Gamescom and spending some time with a preview build at home, I'm hooked. While you can spend time tinkering with the setup of the vehicles to some degree, all of your engineering and design work will come to nothing if your team can't stand one another, and don't understand their roles. Motorsport Manager is about people as well as their cars.
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